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Benjamin THOMAS
Sound Designer
Prince Of Persia : The Dagger Of Time
UBISOFT - August 2020
The Dagger of Time was developed in 12 months by a core team of 23 people. The team was designed as a very tightly knit group; quick iterations and experimentations were central to the development.
During my period as an intern on this project, I was responsible for the interactions between the objects that the player can use during the game as well as the integration of all game languages in Ubisoft Oasis proprietary engine.
Find places to play Daggers Of Time at ubisoftescapegames.com
Learn more about our design pillars on Gamasutra's blog
To learn more about the project, here is an interview from Cyril Voiron, our executive producer
Prince Of Persia : The Dagger Of Time: Projets
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